Project Showcase: Blog

I'm going to write a series of blog posts on some of the projects I've worked on, and what would be better to start with than this very website?

Unordered Numbers

While working on my azul AI I needed a cheap way to store combinations of combinations of tiles to copy around in memory. The more compact this could be done the faster my memcpys become, and the more gamestates can be cached in working memory.